If your game loads and saves score file - you use override methods Initalize and Update. If the SQLite encryption module is not installed, this parameter will have no. Graphics.PreferredBackBufferHeight = int.Parse(args) Īnd make sure save and build than you can open command yourgame.exe -w 1000 -h 600 than it will save and exit than you can re open without command than you see that.īut less problem like Window.Title can’t load string from pref.up if you see Title. An optional encryption key used when encrypting and decrypting an SQLite database. Graphics.PreferredBackBufferWidth = int.Parse(args) Visit the SQLite download page to find a link to the zip file. Up.appHeight = graphics.PreferredBackBufferHeight įileSerializer.WriteToObject("pref.up", up) Īnd add new advanced mode of game launcher like any game have passing arguments: public void ParseWithArguments(string args) The SQLite project provides a zipped bundle of tools that include the sqlite.exe file that you need to create and interact with SQLite databases from the command line. Up.appWidth = graphics.PreferredBackBufferWidth In SQLite, a database is stored in a single file a trait that distinguishes it from other database engines. Graphics.PreferredBackBufferHeight = up.appHeight Īnd create protected override onExiting protected override void OnExiting(object sender, EventArgs args) It is software that allows users to interact with a relational database. Graphics.PreferredBackBufferWidth = up.appWidth Up = (UserPref)FileSerializer.ReadFromObject("pref.up") Graphics = new GraphicsDeviceManager(this) Sometimes variables and In method public Game1 UserPref up for other important public variables like you want save score, endscores. Stream stream = new FileStream(pathToPref, FileMode.Create, FileAccess.Write, FileShare.None) Public static void WriteToObject(string path, Object obj) Stream stream = new FileStream(pathToPref, FileMode.Open, FileAccess.Read, FileShare.Read) IFormatter formatter = new BinaryFormatter() String pathToPref = Path.Combine(saveToDir, path) Public static Object ReadFromObject(string path) Private static string saveToDir = Environment.CurrentDirectory I will tell you how do you know like game window width and height for example: using System
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